Not perfect at all, but you could use get_script() and regex, requiring the script name to be equal to the type name: # obviously the pattern is not right for the script name, it's just two seperated examples # you'll have to come up with a expression, that works extends Node2D func _ready(): var script_path= get_script().resource_path var regex = RegEx.new() regex.compile("something") var ... General definition¶. Object is the base class for almost everything. Most classes in Godot inherit directly or indirectly from it. Objects provide reflection and editable properties, and declaring them is a matter of using a single macro like this.
Godot crash when using Object::get_class_name() #33780. qarmin opened this issue Nov 21, 2019 · 2 comments Labels. bug crash topic:core. Comments. Copy link Quote reply Jul 06, 2020 · Typed GDscript is not available in Godot 3.0. It will be available from Godot 3.1. Why You Should Learn to Use Typed GDScript. With typed GDscript, Godot can detect even more errors as you write code! It gives you and your teammates more information as you’re working, as the arguments’ types show up when you call a method. Calling .parents(".box .something1") will return all parent elements that match the selector .box .something.In other words, it will return parent elements that are .something1 and are inside of .box. Windows 10 64-bit - Godot 3.1 alpha. Edit - Refined issue to focus on cyclic errors. Certain uses of class_name can produce cyclic errors in situations where there are no cyclic references, and in fact sometimes no other references outside of the single one given.

From the Godot source code, the Variant class defines 27 type codes: ... For example, obj.get_class() always returns a native class name even if the object is a user ...
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Godot Engine: How to get the correct class name of a custom class If you have ever created custom classes by using class_name MyCustomClass in one of your scripts you might have noticed that these classes don't return their custom class name when you use get_class() or is_class() on them. ?

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  • It`s not the output I want. I want to recognize if node is a type of my custom class, but get_class() and is_class() work not as I expected.. I have a few guesses why I can get result like this, but I need to do a research.
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Jul 06, 2020 · Typed GDscript is not available in Godot 3.0. It will be available from Godot 3.1. Why You Should Learn to Use Typed GDScript. With typed GDscript, Godot can detect even more errors as you write code! It gives you and your teammates more information as you’re working, as the arguments’ types show up when you call a method.

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